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Friday, March 18, 2011

Colt M4A1 RIS (Autodesk Maya)

- Mediums: Autodesk Maya 2011
- Personal project
- Project status: Completed
- Extra's status: Incomplete

Here is my latest and better render of the M4. Lots of stuff missing =D. Bolt cover, iron sights (or any type of sight for that matter), mag release, etc, still needs to be added =p.

Can easily spot missing things but can add later on. Rendered with mental ray.

Colt M4A1 RIS (Autodesk Maya)

- Mediums: Autodesk Maya 2011
- Personal Project
- Project status: Completed

Here is one of my very first models and looking at it again, it really feels like I went a long way since then. I tried making the M4 with a RIS handguard. I deemed it to be completed (although it has missing pieces) but as with a lot of my works, I'm going to add more when I get the chance. And this was one of my very first models and has many mistakes but I am still satisfied with it.

Basic shape of the body.

Started detailing the body and added the charging handle.

Did the stock and barrel.

Did the basic shape of the RIS handguard and did the flash hider.


Finished the handguard.

Mitsubishi Lancer Evolution III GSR (Autodesk Maya)

- Medium: Autodesk Maya 2011
- Personal project
- Project status: Incomplete

Here is a preview of the rims I am planning to put on the Evo III. I actually started this before doing the car =D. Just need to tweak a few things then will move onto the tires.

Quick preview of the rim and rendered with mental ray.

Did the inside of the rim and applied a blinn shader. Rendered with mental ray.

Mitsubishi Lancer Evolution III GSR (Autodesk Maya)

- Medium: Autodesk Maya 2011
- Personal project
- Project status: Incomplete

I attempting to build my dream car, the Mitsubishi Lancer Evolution III. Its a work in progress and am not planning to rush since I've never modeled this way before. Its a little preview of what I have done. I am planning to make the base mesh for each piece then slowly detail once they are done. Did a smooth preview and testing different render settings.

Just a quick render of what's done (smooth preview). Rendered with mental ray.

Did more of the back. Tried a different render setting on mental ray.

Gwendolen Blais character sheet (PS CS5)

- Medium: Adobe Photoshop CS5
- School project
- Project status: Completed

Here is my attempt to making a character sheet for school using Photoshop. I'm not too used to drawing women so I did my best trying to draw the body with proper proportions (though I still feel its really off) and its a rushed job so it is not that clean....Named her Gwendolen Blais (yeah, funky name but it's got to suit her time).

FN SCAR-H SSR (Sniper Support Rifle) (Autodesk Maya)

- Medium: Autodesk Maya 2011 & Adobe Photoshop CS5
- School project
- Project status: Completed
- Extra's status: Incomplete

Here's just a preview of the bipod I was working on for the SSR. Although the school project is done, it doesn't hurt to add more to your works no? This is just a preview and have yet to texture.

Bipod added underneath.

FN SCAR-H SSR (Sniper Support Rifle) (Autodesk Maya)

- Medium: Autodesk Maya 2011 & Adobe Photoshop CS5
- School project
- Project status: Completed

Here is my completed FN SCAR SSR (Sniper support rifle) that I had to do for school. Did a decent modeling job using Maya and did a custom texture for the entire gun using Photoshop. I've started adding more things into it but will continue later on.

Quick preview renders of the SSR. Rendered with mental ray.



Applied my custom textures. Rendered with mental ray.